FFBG - Sample Board

FFBG - Sample Board

This is what every contestant's board looks like before anyone places a single player - hover any square to see its exact requirement. ← Back to how it works

QB Quadrant
1+ pass TD
150+ pass yd
2+ pass TD
225+ pass yd
3+ pass TD
300+ pass yd
150+ pass yd
2+ pass TD
225+ pass yd
3+ pass TD
300+ pass yd
1+ pass TD
2+ pass TD
225+ pass yd
3+ pass TD
300+ pass yd
1+ pass TD
150+ pass yd
225+ pass yd
3+ pass TD
300+ pass yd
1+ pass TD
150+ pass yd
2+ pass TD
3+ pass TD
300+ pass yd
1+ pass TD
150+ pass yd
2+ pass TD
225+ pass yd
300+ pass yd
1+ pass TD
150+ pass yd
2+ pass TD
225+ pass yd
3+ pass TD
RB Quadrant
20+ rush yd
40+ rush yd
60+ rush yd
80+ rush yd
100+ rush yd
120+ rush yd
40+ rush yd
60+ rush yd
80+ rush yd
100+ rush yd
120+ rush yd
20+ rush yd
60+ rush yd
80+ rush yd
100+ rush yd
120+ rush yd
20+ rush yd
40+ rush yd
80+ rush yd
100+ rush yd
120+ rush yd
20+ rush yd
40+ rush yd
60+ rush yd
100+ rush yd
120+ rush yd
20+ rush yd
40+ rush yd
60+ rush yd
80+ rush yd
120+ rush yd
20+ rush yd
40+ rush yd
60+ rush yd
80+ rush yd
100+ rush yd
Team Quadrant
RB/WR/TE 100+ combined (rsh+rec) yd
BUF
MIA
NE
NYJ
RB/WR/TE 100+ combined (rsh+rec) yd
ATL
BAL
CIN
CLE
PIT
ARI
CAR
HOU
IND
JAX
TEN
LAR
NO
DEN
KC
LV
LAC
SF
TB
DAL
NYG
PHI
WAS
SEA
RB/WR/TE 100+ combined (rsh+rec) yd
CHI
DET
GB
MIN
RB/WR/TE 100+ combined (rsh+rec) yd
WR/TE Quadrant
TE 15+ rec yd
TE 30+ rec yd
WR/TE 50+ rec yd
WR/TE 50+ rec yd OR 1+ rec TD
WR/TE 50+ rec yd AND 1+ rec TD
WR/TE 100+ rec yd
TE 30+ rec yd
WR/TE 50+ rec yd
WR/TE 50+ rec yd OR 1+ rec TD
WR/TE 50+ rec yd AND 1+ rec TD
WR/TE 100+ rec yd
TE 15+ rec yd
WR/TE 50+ rec yd
WR/TE 50+ rec yd OR 1+ rec TD
WR/TE 50+ rec yd AND 1+ rec TD
WR/TE 100+ rec yd
TE 15+ rec yd
TE 30+ rec yd
WR/TE 50+ rec yd OR 1+ rec TD
WR/TE 50+ rec yd AND 1+ rec TD
WR/TE 100+ rec yd
TE 15+ rec yd
TE 30+ rec yd
WR/TE 50+ rec yd
WR/TE 50+ rec yd AND 1+ rec TD
WR/TE 100+ rec yd
TE 15+ rec yd
TE 30+ rec yd
WR/TE 50+ rec yd
WR/TE 50+ rec yd OR 1+ rec TD
WR/TE 100+ rec yd
TE 15+ rec yd
TE 30+ rec yd
WR/TE 50+ rec yd
WR/TE 50+ rec yd OR 1+ rec TD
WR/TE 50+ rec yd AND 1+ rec TD

What a run is worth

Runs count within a single quadrant, in a row or column - never diagonally, and never across the gap between quadrants.

3 in a row1 point
4 in a row3 points
5 in a row7 points
6 in a row (a full row or column)15 points

A square that's part of both a qualifying row and a qualifying column counts toward both. Your overall score weights your weakest quadrant the heaviest. Full rules